Snapshot: Dominaria II

Another two weeks have passed and we have a new update for you. This time we’ve recorded nearly fifteen hundred games at diamond and above, giving us a rather clear look at the top 10 decks of the meta. The May 18th update brings no major changes at the very top. Mono-red aggro is still the deck to beat, representing roughly a quarter of the meta at master, with UW and UB control sharing the 2nd spot, the latter showing up exactly one more time.

Things have been stirring a bit more as soon as we look beyond the very top. Merfolk and Vampires have both gained in popularity, in part due to their decent matchup against the reigning trinity. Mono-green aggro has shown a lot of potential with its incredible explosive potential that can blow any deck out of the water. Gruul midrange saw a severe decline in popularity due to efficiency of the mono-color aggro variants and its vulnerability to the increasingly popular white removal. Selesnya Midrange is the only new deck in the top 10. It can be found in two variants; aggressive token build popularized by Thundermo, and a slightly sturdier but slower variant sporting the white removal and green creatures topping the curve with Shalai, Voice of Plenty and Lyra Dawnbringer.

The two decks at the very bottom of the top 10 are UW Token and White Weenie decks. They’ve each dropped by three places, ending up 9th and 10th respectively. The tokens really suffered a huge blow with the introduction of Seal Away, while the easy splash for either green or black make the mono-white deck somewhat obsolete.

Together the ten most popular decks take up 82% of the meta at master level while the top 3 take up roughly 45%.

The honorable mentions this week go to Izzet Tempo, God-Pharaoh's Gift, UW and BG Midrange and Mono-Black Control, who each comprise 2% of the meta-game.

Finally, we’ve got a confirmation from Chris Clay on an approximate number of master players:

Meta Distribution - Top 10


All decklists chosen have been played with success at Master Tier level and have completed Quick Constructed event at 7-x. Some of the card choices are influenced by the meta or the personal preference of the deckbuilder and might not be perceived as optimal by everyone.

Mono Red Aggro continues to dominate the Bo1 bracket of Quick Constructed and Ranked ladder. Nearly unbeatable on the play, this hyper-efficient aggro decks combines it’s hasty, evasive creatures with a plethora of burn spells and curves out with either Hazoret or Rekindling Phoenix. The list remains largely unchanged with the addition of Dominaria, though some players are opting for Goblin Chainwhirler over Rampaging Ferocidon


Lands (24)
20 Mountain
4 Ramunap Ruins

Instants (8)
4 Lightning Strike
4 Magma Spray

Creatures (28)
4 Ahn-Crop Crasher
2 Dire Fleet Daredevil
4 Earthshaker Khenra
4 Fanatical Firebrand
4 Goblin Chainwhirler
4 Hazoret the Fervent
2 Rampaging Ferocidon
4 Soul-Scar Mage




UB control is one of the decks struggling heavily in the Bo1 format. With the rise in popularity of UW control decks with Approach of the Second Sun, ongoing popularity of RDW and the onset of new, efficient aggro decks, UB control is an even worse spot than before Dominaria has landed, yet that doesn’t reflect in its popularity. In the last week we've seen a more aggressive, midrange variant stir the pot with Duress, Doomfall and more aggressive gameplan that can disrupt the UW control and midrange decks alike.


Lands (26)
4 Drowned Catacomb
4 Fetid Pools
3 Field of Ruin
5 Island
10 Swamp

Spells (15)
4 Cast Down
3 Doomfall
2 Duress
2 Liliana, Death's Majesty
4 Vraska's Contempt

Creatures (19)
4 Champion of Wits
2 Josu Vess, Lich Knight
4 Kitesail Freebooter
2 Nimble Obstructionist
4 Ravenous Chupacabra
3 The Scarab God




Approach of the Second Sun decks are likely the biggest winners of the Dominaria changes in MTG Arena. With a plethora of new toys to play with, UW control shot rapidly in popularity from the bottom of the snapshot to the very top. Teferi, Hero of Dominaria, new counterspells and most importantly Seal Away have put this deck, and the entire UW color combination at the front of the pack. Some lists have started moving away from Approach of the Second Sun as the wincon as it's relatively weak, but the majority of players stick by it due to the sheer conveniance of ending the games early.


Lands (26)
1 Arch of Orazca
1 Field of Ruin
4 Glacial Fortress
1 Ipnu Rivulet
4 Irrigated Farmland
6 Island
1 Memorial to Genius
7 Plains
1 Scavenger Grounds

Spells (34)
2 Admiral's Order
3 Approach of the Second Sun
3 Cast Out
2 Censor
3 Hieroglyphic Illumination
4 Seal Away
2 Search for Azcanta
3 Settle the Wreckage
3 Supreme Will
3 Syncopate

Planeswalker (6)
2 Gideon of the Trials
4 Teferi, Hero of Dominaria




The merry fish-folk of Ixalan continues to sail the meta even without the support of Dominaria cards other archetypes have received. An extremely important addition to the Merfolk decks people often tend to overlook is the Hinterland Harbor. In a swarm deck such as this a single tapped mana or color screw can be the difference between victory and defeat. The merfolk have seen some ressurgance in the last week and shotup to the 4th place in popularity.

A very peculiar variant of Merfolk that omits the Deeproot Elites
and focuses on evasion has seen quite some play in QC and Ranked ladder this past two weeks, as it's incredible in a best-of-one grind.


Lands (23)
8 Forest
9 Island
2 Hinterland Harbor
4 Hashep Oasis

Spells (12)
2 Spell Pierce
2 Unsummon
4 Shapers' Sanctuary
2 Curious Obsession
2 River Heralds' Boon

Creatures (25)
3 Kumena, Tyrant of Orazca
4 Kumena's Speaker
2 Merfolk Branchwalker
4 Merfolk Mistbinder
4 Merfolk Trickster
4 Mist-Cloaked Herald
4 Silvergill Adept





Vampires are one of the decks that’s dropped in popularity with the introduction of Dominaria, in part due to their matchups against the UW control, and in part due to the novelty of new decks such as White Weenie. They have seen a treemendous resurgence in the last two weeks, as their strength against the mono red deck, and the early pressure versus control keep them relevant in the best of one. The most important new card for the Vampires is the Isolated Chapel, allowing the deck a more reliable early aggression, and efficient new removal in Seal Away and Cast Down. The creature core hasn’t changed due to its tribal nature and remains Ixalan focused.


Lands (24)
2 Unclaimed Territory
2 Ifnir Deadlands
3 Shefet Dunes
4 Isolated Chapel
5 Swamp
8 Plains

Creatures (17)
4 Legion Lieutenant
4 Martyr of Dusk
3 Skymarcher Aspirant
2 Champion of Dusk
4 Dusk Legion Zealot

Spells (19)
4 Queen's Commission
2 Legion's Landing
3 Call to the Feast
2 Cast Out
4 Radiant Destiny
2 Cast Down
2 Seal Away





Llanowar Elves and Steel Leaf Champion were a clear sign that mono green aggro be a contender in the post-Dominaria meta. The deck is rather draw dependant, but a t4-5 Ghalta, Primal Hunger or Carnage Tyrant are often too much for other decks to handle. Mono-green has gotten increasingly popular in the last two weeks at the expanse of GR Midrange decks. Our good friend ImpetuousPanda wrote a an indepth guide on how to play it to Master Tier.


Lands (23)
18 Forest
4 Hashep Oasis
1 Scavenger Grounds

Spells (5)
3 Adventurous Impulse
2 Savage Stomp

Creatures (32)
4 Carnage Tyrant
3 Ghalta, Primal Hunger
4 Merfolk Branchwalker
2 Ranging Raptors
4 Llanowar Elves
4 Resilient Khenra
3 Rhonas the Indomitable
1 Ripjaw Raptor
4 Steel Leaf Champion
3 Thrashing Brontodon





Gruul and Naya midrange decks were held back mostly by it’s insane rare/mythic count. As our collections grew, so did the meta share Monsters took. With the introduction of real money purchases to the Arena, the popularity of these aggressive, creature based decks soared in the first two weeks of the Dominaria.

Unfortunately the midrange decks are just too slow compared to its aggressive mono-red/green counterparts, and very vulnerable to control. It's unsurprising midrange decks in general are amongst the least popular one in the best of one format.


Lands (24)
2 Hashep Oasis
8 Mountain
6 Forest
4 Rootbound Crag
4 Sheltered Thicket

Instants (7)
1 Abrade
3 Magma Spray
3 Struggle // Survive

Creatures (29)
3 Carnage Tyrant
4 Earthshaker Khenra
4 Glorybringer
4 Jadelight Ranger
4 Llanowar Elves
4 Rekindling Phoenix
2 Resilient Khenra
2 Rhonas the Indomitable
2 Thrashing Brontodon





This aggressive hybrid of ramp, swarm and saproling tribal deck was played extensively and to a great success by Thundermo_Hellkite. The low curve, great snowbally potential and incredible power of the new Dominaria cards allow the deck to race/blow out Mono-red, and Shalai, Voice of Plenty helps the deck terminate the increasingly popular UW Approach deck by preventing them to cast Settle the Wreckage. The absolute star of the deck is Appeal // Authority, which combined with the swarm of fungi and plants leaves with little to do.

Some variants opt for a slower midrange curve, relying on Lyra Dawnbringer and Jadelight Ranger to provide a formidable midgame.


Lands (22)
2 Scattered Groves
4 Sunpetal Grove
10 Forest
4 Plains
2 Shefet Dunes

Creatures (23)
4 Llanowar Elves
3 Shanna, Sisay's Legacy
4 Sporecrown Thallid
4 Jungleborn Pioneer
4 Yavimaya Sapherd
2 Shalai, Voice of Plenty
2 Lyra Dawnbringer

Spells(15)
4 Saproling Migration
3 Appeal // Authority
4 Spore Swarm
4 Song of Freyalise





Mono-white Aggro, otherwise known as Weenie is defined by it’s swarming capabilities and plethora of small, synergistic creatures. If the deck was occasionally ran before, often based as a mono-white Vampire deck, Dominaria bolstered this deck immensely. History of Benalia, Benalish Marshal, Dauntless Bodyguard, and Knight of Grace essentially rebuilt the deck from the ground up.

Over the last week, the mono-White deck gave a lot of ground back to the Vampire tribal variant, that has better ways of replenishing its hands and stronger tribal synergies than Knights.


Lands (22)
18 Plains
4 Shefet Dunes

Creatures (23)
4 Adanto Vanguard
1 Adorned Pouncer
4 Skymarcher Aspirant
4 Benalish Marshal
4 Dauntless Bodyguard
2 Teshar, Ancestor's Apostle
4 Knight of Grace

Spells (15)
4 History of Benalia
4 Cast Out
4 Legion's Landing
3 Pride of Conquerors





Much like UW approach, the tokens received a ton of new tools to tinker with. The lists often opt to include Teferi, Hero of Dominaria and History of Benalia, which introduced a new way for the deck to pressure the opponent early, or finish them off in the late game. The addition of Seal Away helps the deck stabilize against aggressive opponents, and the planeswalkers help out in the grindy midrange stalls.

Unfortunatly the last two weeks have shown that Seal Away, Teferi, Hero of Dominaria and Goblin Chainwhirler in nearly every other deck on the ladder just hurt the tokens too much, landing them as the last deck with a greater than 3% meta share.


Lands (25)
2 Field of Ruin
4 Glacial Fortress
1 Ipnu Rivulet
6 Island
9 Plains
1 Scavenger Grounds
2 Shefet Dunes

Spells (14)
4 Anointed Procession
2 Cast Out
4 History of Benalia
2 Legion's Landing
2 Seal Away
1 River's Rebuke

Planeswalkers (2)
2 Teferi, Hero of Dominaria

Creatures (18)
4 Anointer Priest
4 Champion of Wits
4 Sacred Cat
2 Sunscourge Champion
4 izier of the Anointed







Compleat's Tier List


We've included all the archetypes that have encountered in more than a 2% of our matchups, so if you can't find a specific list tiered, it's most likely too rare to warrant a spot. Decks within each tier are not ordered by strength. There are decks grouped together that differ in strength, and RDW could warrant a tier of its own while we're stuck with a Best of One format.

Tier 0:

Mono-Red Aggro is the absolute top dog of the format. In a Bo1 where players don't get to sideboard and have to take a wild guess on mulligan whether they are sitting across with an aggro or control deck, there are few decks that can beat it reliably. The deck is powerful and oppresive enough to warrant a tier of its own. The fact they run two standard-illegal cards just pushes them over the top.

Tier 1:
These are the best decks/decks to beat in the meta. They have very few if any bad matchups, and can reliably compete against the metagame. UW Control is similar in a way. Approach of the Second Sun is a card that requires specific answers, and as most decks are heavily teched against aggro decks, this creature-less archetype renders a ton of enemy's cards useless and neutralizes the others with efficient use of the best removal and countermagic in the format.

Tier 2:
These decks are solid and coherently built. They are often tuned to target one or multiple tier one decks but have significantly unfavorable matchups against a decent share of the meta pool. The second meta tier essentially consists of aggro and aggressive midrange decks that can put the UW control under enough pressure to take games off of them, and survive the ridiculous onslaught of mono-red aggro.

Tier 3:
Decks that can take games off tier 1 and 2 decks, but are either not consistent enough or have a very bad matchup against a significant share of the meta. Although the lowest tier seemingly suggests otherwise, these are not bad decks. In large these are decks that are missing certain cards from Kaladesh, or are not consistently aggressive enough to warrant a spot in tier 2.


Archives:

Title Category Published Patch
Meta Snapshot: Kaladesh - June 17th Snapshot I June 17, 2018 v727_633495
Preliminary Snapshot: Kaladesh - June 7th Preliminary Snapshot June 07, 2018 v727_633495
Snapshot - Dominaria III Snapshot III June 03, 2018 v667_618725
Snapshot - Dominaria II Snapshot II May 20, 2018 v667_618725
Snapshot - Dominaria I Snapshot I May 06, 2018 v667_618725
Preliminary Snapshot - Dominaria Preliminary Snapshot April 26, 2018 v667_618725
Meta-Snapshot II Snapshot II April 16, 2018 v607_607936
Preliminary Meta-Snapshot Preliminary/Snapshot April 01, 2018 v607_604597

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